Showing posts with label suikoden. Show all posts
Showing posts with label suikoden. Show all posts

Sunday, January 2, 2011

Game Review: Suikoden I

Genre: RPG
Developer: Konami
Producer: Konami
Platform: Sega Saturn, Playstation, PSP (although thanks to emulators, I was able to play it again~ XP)




Suikoden is the first of the Suikoden series. Players take control of the son of one of Scarlet Moon Empire's Five Great Generals, who is destined to lead the 108 Stars of Destiny and bring peace and freedom to the war-torn land bound by corruption.




Just finished this game again~! XD
Yes, I spent my holiday playing this. The last time I played this was way back in high school, and playing it again feels so nostalgic~
Yeah, it's kinda veryyyyy late to put up a review on this game, but what the heck, for the sake of those people who missed the chance or would like to play this game.

Konami did a good start on the series with this. The story's simple yet different from the usual RPGs emerging at the time of its release (1995). It also has amazing backgrounds compared to RPGs at that time, and the music's beautiful as well. The game's main feature is its 108 recruitable characters, both playable and non-playable.


Gameplay
The gameplay's like the traditional RPG where the player controls the character on the field and does various missions to advance in the story. The player's party consists of six characters that are freely chosen by the player and controlled during combat. Of course, the main character being the leader, cannot be removed from the party, and in some parts of the story, there are some characters that cannot be removed in the party because their role is needed in that certain part.
There are three types of battle system in Suikoden. One is where the player engages a random encounter battle in the world map or in a dungeon. The combat system is turn-based where the player can choose to fight the enemies, escape or let go of them, bribe them, run away, or automatically attack them. The characters on the other hand, can perform attacks, magic, and unite or co-op attacks with other characters. Characters' battle formation can be classified by the types of weapon they are using: S for short-range (swords, knuckles, claws, rods), M for mid-range (staffs, spears, axes), and L for long-range (bows, throwing knives). Hence, a short-ranged character can't do an attack if he/she is put in the back. It's game over whenever all six characters run out of hit points (HP), however there are certain incidents where winning is optional or the player will really lose the battle.

Unite attack: Pretty Boy Attack


Runes are sources of magic in the world of Suikoden. To be able to use them, the player must have it attached in the character at a rune shop. Only one rune can be attached per character. A certain rune has four spell levels, and each level has a certain number of times that can be used per battle. There are some runes however, that put special add-on skills to the character, like dealing more critical blows or dealing double damage.

Hit points and magic are restored by taking a rest at inns or at certain places (like a coffin) or talking to certain people. Status ailments are recovered as well.

Yes, you can rest in the coffin, whether you like it or not.


Equipment can be bought at the shop. Weapons, however, aren't. Instead, they are sharpened by blacksmiths to strengthen them. Although, there are some characters which the player can't change or remove equipments.

The second battle system is the War battle. It is here where the hero's army clashes with the enemy's army. The victory condition is to eliminate the enemy's forces, which is shown instead of hit points. The player commands the army to either do a Charge attack, Bow attack, Magic attack, or other methods (like raising the charge attack, spying on the next enemy move, or make enemies turn traitors). It's like a rock-paper-scissor game, where Charge is weak against Magic, Magic is weak against Bow, and Bow is weak against Charge. It's game over when all the players forces are eliminated, though there are certain war battles that are impossible to win because it's part of the story.

The third battle system is the Duel battle. Here, the player engages in a one-on-one battle and it also has a rock-paper-scissor system. The player has the option to do a normal attack, defend, or desperate attack. Attack beats defend, defend beats desperate attack, and desperate attack beats attack.

When it's game over, the player must restart from a save point where he/she last saved the game.


Headquarters
Unlike other RPGs where the characters just travel around the world and spend the night on different places, in Suikoden, the hero's army has a headquarters that expands whenever the player has recruited a certain number of characters.
In the headquarters, the player can put up the following if the player recruits the characters needed for these:
- Item shop
- Armory
- Rune shop
- Smithy
- Inn
- Vault (for storing items)
- Library
- Bath house (where the player can put various antiques)
- Appraisal (for appraising unknown antiques)
- Mural

Taking a soak in the bath for too long makes your characters red~


The player can also play mini-games if he/she is able to recuit characters that provide these mini-games.



Characters
The numerous characters of Suikoden (playable, enemy, and side characters) is the game's main feature. Some of them would later appear in other Suikoden games. The hero is a silent character, having no dialog in the game except for the choices presented to the player on how the hero will act or respond to the situation. 

Players have the option to make fun of the hero.


If the player successfully recruits all 107 characters (the player's character, the hero being the 108th) before a certain point in the game, a good ending awaits the player rather than the normal one.

Thursday, November 11, 2010

Suikoden 1 Crack Theory

The other night, while me and a co-intern were on our way home, we had this random conversation regarding the game, Suikoden 1 that involves the death of the protagonist, Tir's bestfriend, Ted. We came up with this crack theory on why Ted should die.
So, what if, Ted didn't die in the game?
Here's our crack theory:
(Take note, this is just random sh*ttyness of me and my companion, nothing to take seriously~
Oh, and this contains SPOILERS)


Scenario: Our crack theory begins in the fight where Tir is reunited with his bestfriend, Ted. However, Ted is under the control of the game's antagonist, Windy. Prior to this event, Ted passed on to Tir (or let's say, lent him) his rune, the Soul Eater, one of the 27 True Runes. Going back, Tir now confronts Ted. NOW, this is the part in the game where Ted sacrifices his life for Tir, and thus, enter our crack theory.


  1. If Ted was somehow saved, then the Soul Eater would eventually return to him since he is the true owner of the rune. Or let's just say, he would prolly take it back from Tir since he doesn't want his bestfriend to suffer the same hardships he's gone through, given that the Soul Eater is a cursed rune that takes the life of people close to its owner, for the rune to gain more power.
  2. Okay, now that Ted has his rune back, everything would be a piece of cake since he's an awfully powerful mage (the strongest mage in Suikoden IV, the game's prequel). Though for some reason, he's reeeeaaally weak in this game (getting killed by a bird in one hit... ouch...) Sooooo after dealing with the issues in the Toran Republic, Tir would probably think that since Ted is a bearer of a True Rune, he stops aging, while he himself doesn't. And after a couple of years he'll grow old and die and leave his bestfriend all alone again, which he doesn't want to happen. Ted would probably think of the same thing too. So they'll set off on a journey along with Gremio (and prolly Clio and Pahn as well) to search for a True Rune for Tir (..and would prolly end up in the Dunan region)
  3. They'll arrive in the Dunan region and will most likely find out about the Rune of Beginning, which is composed of the Black Sword Rune and the Bright Shield Rune. Enter Suikoden II events and the Dunan Unification War. Ted would probably be aware that the Bright Shield and Black Sword Runes can cause a conflict between its bearers and thus, he and his companions plot to unite those Runes to obtain the Rune of Beginning. To do that, they "guide" Riou, protagonist of Suikoden II, to the path of the good ending (although Riou is somewhat unaware of this). Fast forward to the union of the two Runes where Riou obtains the Rune of Beginning, Tir and company arrive at the just-ended battle of Riou and his bestfriend, Jowy. Of course, Tir's party has the advantage and he forcefully takes the Rune out of Riou.
  4. Because Tir's really desperate to be together forever with his bestbud, he becomes a sort of Rune maniac, kind of a dismay on Ted's side.
  5. Now that Tir finally has the Rune of Beginning (after knocking out Riou), he now wants his yaya (Tagalog for maid or helper) Gremio to also be with him forever. And then they'll set off on another journey for another True Rune. Or they'll just beat up Luc this time and take his True Wind Rune =P


And this concludes our Suikoden 1 crack theory.
My apologies on our randomness since we both share the same fandom (though she is a bigger Suikoden fan than me and my fandom is more on Fullmetal Alchemist)