Showing posts with label review. Show all posts
Showing posts with label review. Show all posts

Friday, October 25, 2013

Anime Review: Tales of Symphonia ~Tethe'alla Hen~

image
The characters. (Clockwise from right): Regal Bryant, Presea Combatir, Refill (Raine) Sage, Genis Sage, Colette Brunel, Lloyd Irving, Sheena Fujibayashi with Corrine, and Zelos Wilder.
Genre: Fantasy, Adventure

Summary:
Based on the video game from Namco of the same name, Tales of Symphonia ~Tethe’alla-hen~ continues where it left off in its first OVA, the Sylvarant-hen. It continues the adventures of Lloyd Irving, Genis Sage, and Refill (Raine in the U.S. version) Sage, as they find a way to return Colette Brunel, Lloyd and Genis’s friend who is the Chosen of Sylvarant, back to normal. From Lloyd’s hometown, Sylvarant, they are accompanied by the assassin, Sheena Fujibayashi as they travel towards Tethe’alla, the world where she came from. Upon arriving at Tethe’alla, they are welcomed by Zelos Wilder, who is Tethe’alla’s Chosen. Along the way, they encounter Regal Bryant, a noble turned prisoner who was hired to kill Zelos, and Presea Combatir, a girl who lost her heart because of an ex-sphere experiment. Not only must they protect Sylvarant’s Chosen, but they need to save both worlds, Sylvarant and Tethe’alla, from destruction. With more allies now, will Lloyd and company be able to restore Colette and save both worlds from the Renegades and the Cruxis?

Judgement:
Tethe’alla-hen had a very good jump start. The start of the first episode is already action-packed, and it went straight to the point after the brief introduction from where it left off in Sylvarant-hen, in case some people missed it, or forgot it. Though, I can say that there are still probably a lot of differences between the anime and the game, and it is fast-paced. But still, the anime doesn’t divert from the game’s main storyline, and narrates it direct to the point. The quality of the visuals is very good, and the animations are really good, especially the fight scenes. The soundtrack is very catchy, particularly its opening, “Tenkuu no Canaria” performed by Nana Mizuki, Colette’s seiyuu. The ending songs, “Inori no Kanata” and “Tethe’alla ~Tai no Kodomo Tachi~” gives the series an RPG-feel, and with Akiko Shikata performing them, she gave those songs a sort of mystifying feel.

Visual: 10/10
Story: 8/10
Soundtrack: 9/10

(Posted last year from my other blog… XP)

Anime Review: Gundam 00

The protagonists (Gundam Meisters) of ”Gundam 00” and their Gundams. (From left to right) Lockon Stratos and Gundam Dynames, Allelujah Haptism and Gundam Kyrios, Setsuna F. Seiei and Gundam Exia, and Tieria Erde and Gundam Virtue.

Genre: Mecha, Action, Drama, Science fiction, Military
Summary:
     The year is A.D. 2307. Fossil fuels on Earth are depleted, and humans are now relying on a new source of energy: Solar energy. However, the distribution of solar energy is not evenly distributed because it is controlled by Earth’s three major powers, namely: Union of Solar Energy and Free Nations, (Union; United States of America),Human Reform League (HRL; Russia, India, and China), and Advanced European Union (AEU.) Because of this, constant warfare has erupted across the globe. A mysterious organization called, Celestial Being, appears to bring its message of eradicating war — stopping all conflicts and possible causes of conflicts. Celestial Being uses weapons called "Gundam" to fulfill their goal. The story follows the four Gundam pilots, (called "Gundam Meisters") Setsuna F. Seiei, Lockon Stratos, Allelujah Haptism, and Tieria Erde.
The Gundam Meisters and their Gundams four years after the final battle between the United Nations Forces and Celestial Being. (From left to right) Lockon Stratos and Gundam Cherudim, Tieria Erde and Gundam Seravee, Setsuna F. Seiei and Gundam 00, and Allelujah Haptism and Gundam Kyrios.

     Four years after the United Nations Forces won against the battle against Celestial Being, humanity established the Earth Sphere Federation. A private military force known as the Autonomous Peace-Keeping Force, or A-Laws, has also been formed to further unify nations and the will of mankind, and to dispose rebel forces such as Katharon. Unknown to the public, A-Laws is just using their so-called objective as a front for oppressing freedom, doctrines, and ideologies. Celestial Being, aware of A-Laws’ misuse of power, rises again to stop it, aided by Katharon. Unknown to them, another group called Innovators, are the ones who are actually manipulating the conflict, claiming that they are carrying out Aeolia Schenberg’s true plan.

I AM GUNDAM!:
     Gundam 00 is directed by Seiji Mizushima, the same director for Fullmetal Alchemist. The series somewhat resembles Gundam Wing at first, but 00 has a deeper and very intriguing storyline, combining religion, mecha, and current social issues. It shows that even in the future, some of our current social and economic issues still remain. And the issue about fossil fuels running out, and replaced by solar energy, in which nations will start fighting over, is a possibility that could happen sometime in the future. The character development's quite good, too. Not only did the events and their actions caused the world to change, but they also managed to change themselves. The visuals are detailed and the animations are smooth. It has the right amount of drama, action, and romance. Not to mention that the battle scenes are good. The soundtrack is also pretty good.

Visuals: 9/10
Story: 10/10
Soundtrack: 8/10

This has been a republished old review, haha... XD

Saturday, January 8, 2011

RPG: Metanoia

Genre: 3D animation, Adventure, Fantasy, Family
Release Date: Dec. 25, 2010



The first full-length Filipino 3D animation and an entry at the 36th Metro Manila Film Festival that bagged '3rd Best Film' plus the 'Best Original Theme Song' and 'Best Sound Recording Awards.'

First off, congratulations to all Filipino animators! Truly, this is a good jump start in the field of 3D full-length animation in the Philippines!


RPG: Metanoia, as mentioned above, is the first full-length 3D animation in the Philippines. It did quite a good jump start being the first one of its kind in the country. It is also very Filipino. Not only Filipino elements are seen throughout the film, but it also reflects the Filipino family, society, and culture. The graphics, animation, soundtrack, and technicalities are all good, though there are some problems in the animation. As for the story, it's simple and cute, however, there are some (or a lot) of flaws in it.

Regarding the animation, there are some parts where the voice obviously doesn't sync with the mouth movements. But the dubbing was good (LOL Aga Muhlach, you are so obvious, haha!)

The characters (the kids) are cute and energetic. They're not boring and they're sure to entertain viewers.

The script unfortunately, wasn't updated, hence, resulting to the so-yesterday humor. So, people with shallow humor are the ones who could appreciate such old fart jokes... and kids as well.
The characters' in-game character names weren't used in-game (except once or twice). It would've been better if the game character names were used in the in-game scenes and the character names in real life. Those names ended up kinda being a waste. AND those names were in ads and standees.

RPG is a family-oriented film, hence, its main target audience are kids and families. It's meant to have a lesson; something that'll teach children something good in the end. But that doesn't mean that the story should be so-so. Gamers, especially online gamers, and techie people would probably get this film's attention based on the title itself.

(I don't want to go very deep into discussing the flaws in the story so I'll just put the main details about those flaws.)
First, is the story's main problem. The problem could've been solved immediately before the widespread online chaos occurred. Second, it is possible the problem would have not occurred. Third, there are plot holes and logical flaws. Fourth, the Metanoia game system.
(Let me bet your boots that gamers, online gamers, and techie people are going to bash the whole Metanoia game system.)
Fifth, the method used to threaten imply on what bad thing will happen when playing too much is wellllllll.... a little so..so...yesterday. Seriously, children nowadays are aware of technological stuffs and trends.

...Okay, I might have said too much (or thought too much)...
...I'm thinking whether I should post an in-depth analysis on this or not (I'm thinking too much again >_\)

Graphics: Good
Soundtrack: Good
Animation: Good
Story: Lame
Script: O-kay


Overall, it was a good and entertaining movie.

Sunday, January 2, 2011

Game Review: Suikoden I

Genre: RPG
Developer: Konami
Producer: Konami
Platform: Sega Saturn, Playstation, PSP (although thanks to emulators, I was able to play it again~ XP)




Suikoden is the first of the Suikoden series. Players take control of the son of one of Scarlet Moon Empire's Five Great Generals, who is destined to lead the 108 Stars of Destiny and bring peace and freedom to the war-torn land bound by corruption.




Just finished this game again~! XD
Yes, I spent my holiday playing this. The last time I played this was way back in high school, and playing it again feels so nostalgic~
Yeah, it's kinda veryyyyy late to put up a review on this game, but what the heck, for the sake of those people who missed the chance or would like to play this game.

Konami did a good start on the series with this. The story's simple yet different from the usual RPGs emerging at the time of its release (1995). It also has amazing backgrounds compared to RPGs at that time, and the music's beautiful as well. The game's main feature is its 108 recruitable characters, both playable and non-playable.


Gameplay
The gameplay's like the traditional RPG where the player controls the character on the field and does various missions to advance in the story. The player's party consists of six characters that are freely chosen by the player and controlled during combat. Of course, the main character being the leader, cannot be removed from the party, and in some parts of the story, there are some characters that cannot be removed in the party because their role is needed in that certain part.
There are three types of battle system in Suikoden. One is where the player engages a random encounter battle in the world map or in a dungeon. The combat system is turn-based where the player can choose to fight the enemies, escape or let go of them, bribe them, run away, or automatically attack them. The characters on the other hand, can perform attacks, magic, and unite or co-op attacks with other characters. Characters' battle formation can be classified by the types of weapon they are using: S for short-range (swords, knuckles, claws, rods), M for mid-range (staffs, spears, axes), and L for long-range (bows, throwing knives). Hence, a short-ranged character can't do an attack if he/she is put in the back. It's game over whenever all six characters run out of hit points (HP), however there are certain incidents where winning is optional or the player will really lose the battle.

Unite attack: Pretty Boy Attack


Runes are sources of magic in the world of Suikoden. To be able to use them, the player must have it attached in the character at a rune shop. Only one rune can be attached per character. A certain rune has four spell levels, and each level has a certain number of times that can be used per battle. There are some runes however, that put special add-on skills to the character, like dealing more critical blows or dealing double damage.

Hit points and magic are restored by taking a rest at inns or at certain places (like a coffin) or talking to certain people. Status ailments are recovered as well.

Yes, you can rest in the coffin, whether you like it or not.


Equipment can be bought at the shop. Weapons, however, aren't. Instead, they are sharpened by blacksmiths to strengthen them. Although, there are some characters which the player can't change or remove equipments.

The second battle system is the War battle. It is here where the hero's army clashes with the enemy's army. The victory condition is to eliminate the enemy's forces, which is shown instead of hit points. The player commands the army to either do a Charge attack, Bow attack, Magic attack, or other methods (like raising the charge attack, spying on the next enemy move, or make enemies turn traitors). It's like a rock-paper-scissor game, where Charge is weak against Magic, Magic is weak against Bow, and Bow is weak against Charge. It's game over when all the players forces are eliminated, though there are certain war battles that are impossible to win because it's part of the story.

The third battle system is the Duel battle. Here, the player engages in a one-on-one battle and it also has a rock-paper-scissor system. The player has the option to do a normal attack, defend, or desperate attack. Attack beats defend, defend beats desperate attack, and desperate attack beats attack.

When it's game over, the player must restart from a save point where he/she last saved the game.


Headquarters
Unlike other RPGs where the characters just travel around the world and spend the night on different places, in Suikoden, the hero's army has a headquarters that expands whenever the player has recruited a certain number of characters.
In the headquarters, the player can put up the following if the player recruits the characters needed for these:
- Item shop
- Armory
- Rune shop
- Smithy
- Inn
- Vault (for storing items)
- Library
- Bath house (where the player can put various antiques)
- Appraisal (for appraising unknown antiques)
- Mural

Taking a soak in the bath for too long makes your characters red~


The player can also play mini-games if he/she is able to recuit characters that provide these mini-games.



Characters
The numerous characters of Suikoden (playable, enemy, and side characters) is the game's main feature. Some of them would later appear in other Suikoden games. The hero is a silent character, having no dialog in the game except for the choices presented to the player on how the hero will act or respond to the situation. 

Players have the option to make fun of the hero.


If the player successfully recruits all 107 characters (the player's character, the hero being the 108th) before a certain point in the game, a good ending awaits the player rather than the normal one.

Tuesday, October 26, 2010

Mars Ravelo's Lastikman

Story and script: Gerry Alanguilan
Art: Arnold Arre
Colors: Edgar Tadeo
Publisher: Mango Comics

Synopsis:
Based on Mars Ravelo's first volume of "Lastik Man" released in 1965, Lastikman is an alien from another planet who crashed on Earth. However, he lost all his memories. He was taken in by Don Rufo and his two children namely Toto and Vinya. Later on, Lastik Man decides to use his powers for good and fight crimes. As the species from Lastikman's planet arrive to take over the world, Lastikman regains his memories and along with the townspeople and Atomika, a fellow alien like him, they must work hand-in-hand to overcome this threat.


Just got a copy of this at PICCA Fest and I'd say, it's a good one-shot komiks. When I saw Gerry Alanguilan's (famed Filipino comic book artist and writer) surname on the cover I thought that this is a must-read. And I was right. It won't disappoint you.
What more can you expect from Gerry Alanguilan? Lastikman has a good story and script that would make you ask for more. And no, it's not a cliche. The usage of the language Taglish (Tagalog-English) didn't go off with the story and setting, unlike other komiks, stories, and movies that are ruined by the misuse of Taglish. The use of Taglish here was actually well-suited to the story's modern-day setting, and in fact, it added up good humor and wits.
The art is very nice and it doesn't look very western. Arnold Arre (famed for his work, "The Mythology Class") did a great job with the drawings, and I really like how well he played with the characters' facial expressions. Edgar Tadeo's (famed Filipino colorist and inker who worked for Marvel Comics and DC comics) coloring worked really well with Arre's drawing style, and it gave the comic book that superhero comic book feel.
(The art actually looked very Filipino to me, with a bit of western influence.)

Overall, it's a very good comic and it's very Filipino. It doesn't look like a rip-off comic, storywise and artwise.
I hope that this will serve as an inspiration to young Filipinos out there who dream to become komikeros or komikeras someday. An inspiration that will show us that Filipinos are talented and are capable of creating good stories and artworks, and not rip-off or "adapt" other published works.
Let's not waste such good works and continue to support the local komiks and art industry. :D


Individual ratings
Art: 10/10 || Story: 10/10